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Auteurs Make Horrible Economists: The Subtle Costs of Creative Control

Posted on May 28, 2014 by Justin Fischer

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The intention of this post is not to pick on auteurs. Nor is it a commentary on the quality of work auteurs produce. That’s a subjective conversation best had over beers. You won’t solve it, but at some point you’ll be drunk enough to forget what you were talking about.

This post is about a more empirical issue: the economic cost of being an auteur. Stories about auteur-led projects are rife with anecdotes about decision bottlenecks and wasted work. So what? If the end result is great, who cares how inefficient the production was? Why should we restrict the creative process of game designers with decidedly non-artistic concepts like budgets or ROI? Continue reading →

Posted in Uncategorized / Tagged a dela, auteur, david cage, denis dyack, hideo kojima, ken levine, kojima, marginal external cost, marginal personal cost, marginal social cost, opportunity cost, peter molyneux, production, sunk cost, video game production, warren specter / Leave a comment

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Recent Posts

  • Auteurs Make Horrible Economists: The Subtle Costs of Creative Control May 28, 2014
  • TOUCH THAT AND I’LL KILL YOU: The Amazing Power of Loss Aversion May 22, 2014
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  • Competitive Advantage and the Productivity Frontier, Or Why Dark Souls is the Ikea of Game Development March 21, 2014

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