The intention of this post is not to pick on auteurs. Nor is it a commentary on the quality of work auteurs produce. That’s a subjective conversation best had over beers. You won’t solve it, but at some point you’ll be drunk enough to forget what you were talking about.
This post is about a more empirical issue: the economic cost of being an auteur. Stories about auteur-led projects are rife with anecdotes about decision bottlenecks and wasted work. So what? If the end result is great, who cares how inefficient the production was? Why should we restrict the creative process of game designers with decidedly non-artistic concepts like budgets or ROI? Continue reading